![]() ![]() This where where I think things generally goes off the rails. Once that’s done I then do my thing as to whats needed (per take) and plot everything down to the skeletal rig (very important) and check to make sure that the Character Control > Character > Source is set to none. (if under UE4 it gets updated for you with out having to re-import) Next I create a source folder for the exported animations from Motion Builder that I can import per take into UE4. The better work flow for me is to import the Daz model into UE4 (and there will be issues) and into Motion Builder to establish a match set of skeletons. ![]() It’s not importing anything because there is nothing to import more or less.The problem I see with the tutorial is it’s all being done as one big chunk (OBFF don’t ask ) ). I usually get this error when the data is not plotted down to the skeletal rig and the control rig is still turned on. ![]()
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